#GAME NAME:		Final Fantasy 1 (NES)

#BLOCK NAME:		Dialogue Block (RAW)
#TYPE:			NORMAL
#METHOD:		RAW
#SCRIPT START:		$28210
#SCRIPT STOP:		$2B496
#TABLE:			ff1_raw.tbl
#COMMENTS:		Yes		//start first line with //
#END BLOCK				//remainder of comment placement
					//is handled by control codes

#BLOCK NAME:		Dialogue Block (POINTER_RELATIVE)
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$28010
#POINTER TABLE STOP:	$28210
#POINTER SIZE:		$02
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$20010		//add $20010 to each pointer to get
#TABLE:			ff1_ptr.tbl		//the string address
#COMMENTS:		Yes
#END BLOCK
